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Summoning

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Simple SummoningEdit

This is easy if you know how to do it:

  • First you need a monster to summon.
  • You need a Summon and a Dismiss spell. Summon adds the monster to the party, Dismiss removes it.
  • Make a Common Event for each Summon spell. Click on Change Party and add the summon.
  • Make a Common Event for each Dismiss spell. Click on Change Party and remove the summon.


  • If you want the summon to disappear at the end of the battle, go to the "Scene_Battle 1" script, line 152. It should say, "$scene = Scene_Map.new" put "$game_temp.common_event_id = ID#".

Example:

$scene = Scene_Map.new
$game_temp.common_event_id = 4

Final Fantasy X Style SummoningEdit

This is more complex. There are many factors which go into this.

  • First you need a monster to summon.
  • You need a Summon and a Dismiss spell for each Summon. Summon adds the monster to the party, Dismiss removes it.
  • Make a Common Event for each Summon spell. Get a Conditional Branch for each party member for if they are in the party.
  • On "if", remove them from the party and replace it with a switch.
  • Do it with each party member and use different switches.
  • On Dismiss, make a Conditional Branch with each switch and add the party member that got assigned the switch.
  • You need the summon to disappear at the end of the battle, so go to the "Scene_Battle 1" script, line 152. It should say, "$scene = Scene_Map.new", on the line below that, put in "$game_temp.common_event_id = (ID# for common event)".

Example(Dismiss is Common Event #4):

$scene = Scene_Map.new


$game_temp.common_event_id = 4

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