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RPG Maker Glossary

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AEdit

ArticlesEdit

The counterpart to tutorials, articles serve to inform and inspire rather than to instruct on methodology. Articles regarding RPG Making have been written since the time of Don Miguel's site. This wiki intends to completely replace them as a medium for RPG Maker information and inspiration.

BEdit

CEdit

CharactersEdit

Characters are the sentient beings, human or other wise that the plot in an RPG revolves around.

Developing CharactersEdit

The process of developing a character is a lot more complicated than many people realize. In order to make your character feel real, you have to put the work into it.

Character NamesEdit

Names are powerful in fiction. They can give a subtle hint to the reader (or in this case, the player) on the nature of the character. You can choose to either stick a name to a character and base their personality on your perception of that name, or create the character first, and the name later.

For contemporary names, imagine your character's full name. First, Middle(s), Last. Is the family name paternal or maternal? Does he/she have any nicknames?

Fantasy names, on the other hand are somewhat easier. Usually just a concoction of the author's mind, sometimes with a basis in history.

Character BackgroundEdit

The background is the most important aspect of your character. It will decide how your character thinks and acts. There are a number of factors to consider.

How was your character raised? In a family envorinoment? An orphanage? With a single mom? Single Dad? Two Dads?

What kind of education did your character receive? Did they graduate? What social group did your character most identify with in high school? College?

Does your character like to keep fit? What does he/she do to keep fit? Does your character play any sports? Can they swim?

What kind of music does your character like? Can they play an instrument?

What kind of mundanely interesting stories would your character have for the water cooler? Is he/she popular? Does he/she have any special skills?

These are just a few of the questions you should be asking.

Character PersonalityEdit

With any hope, your characters background will have pointed towards a particular personality style. It should give you a specific area with which to work with. From here on out, you've got a fleshed out, realistic character with a background, and a real sense of history. Kudos.

Character StylesEdit

HeroEdit

Controllable by the Party, usually good guys. ooo loko

VillainEdit

Not controllable, usually evil

NPCsEdit

Not controllable, usually not directly important to the storyline. Also called heroes. They are the characters that the story either portrays in a positive light, or is told from their perspective.

When creating a protagonist for a game, the character usually falls into one of two genres. The first is the silent hero, the one who has little or no lines. This is done to ensure that the player can best put him/herself in the characters place. The second type is the developed character, who talks, has definate motivation, a purpose, and personality. This type is best suited for games with an in-depth and complex plot. It is dangerous to create a character in the middle, for often times you end up with a character who people wonder, "Why is he doing this? What's his motivation?"

ClicheEdit

Describes ideas that are used too often. The most common perhaps is the good natured adventurous hero who is often quite young, wields a sword and is destined to Save the World.

Custom Menu System (CMS)Edit

Refers to a developer-created menu system that operates independently or in conjunction with the default menu system in a RPG Maker. The term custom menu system refers to a devloper-created menu system that operates independantly or in conjunction with the default menu system in a PC RPG Maker.

Common TypesEdit

Map BasedEdit
Picture BasedEdit

CMSes in RMXPEdit

External linksEdit

The Grand List of Console RPG Cliches

Custom Battle SystemEdit

In order to allow more flexibility, some developers who use RPG Makers decide to program their own battle system rather than use the default one.

DEdit

DatabaseEdit

In RPG Maker 2000 and its sequels, the database stores information on things like Character Stats, Monsters, Chipsets and more.

Default Battle SystemEdit

The type of battle system used in default by the RPG Maker in use.

RPG Maker 2000Edit

A "front view battle system"

RPG Maker 2003Edit

A side view battle system like in the Final Fantasy games for the SNES.

RPG Maker XPEdit

A somewhat front view system.

Sim RPG MAker 95Edit

A overhead view tactical battle system like in Fire Emblem games.

DonglishEdit

Refers to the poor english Don Miguel used to translate rm2k with.

EEdit

EvilEdit

The opposite of Good.

FEdit

FeaturesEdit

Common FeaturesEdit

Day/Night System

Job Class System

Custom Battle System

Custom Menu System

Multiple Endings

Enter Hero Name

GEdit

GameplayEdit

Basically, what the player actually does when playing the game. RPGs as a genre tend to have gameplay revolving around Features, puzzles, minigames etc.

HEdit

IEdit

JEdit

KEdit

LEdit

MEdit

MIDIEdit

A file type accepted by RPG Maker 2000 for music. It is low-fi and small in size. Many are Ripping from professional videogames.

NEdit

Noob GameEdit

Everyone's first game is one of these. Often have Cliche plots, RTP graphics and dull gameplay.

OEdit

PEdit

PartyEdit

In most RPGs, multiple characters travel together in a group called the party. Members of the party are controlled during combat. RPG Genres that don't use the party system often have different battle dynamics, like a ABS or TBS.

Pixel ArtistEdit

Someone who creates small scale CG graphics. Also called a spriter.

PlotEdit

Also known as the storyline.

QEdit

REdit

RippedEdit

When graphics, sound effects or music are taken from a preexisting game, especially a professional one, and converted into resources for RPG Maker usage, it is called ripping.

Resource theft is also sometimes called ripping.

RippingEdit

When graphics, sound effects or music are taken from a preexisting game, especially a professional one, and converted into resources for RPG Maker usage.

RPGEdit

Role Playing Game, a videogame genre distinguished by its focus on plot rather than gameplay and frequently by the player's ability to control multiple characters simultaneously in the same party

RTPEdit

The acronym RTP is short for Run Time Package. The RTP is the default resource pack for each maker, containing all the default graphics, music and sound effects for RPG Maker 2000, 2003, or XP. The use of these graphics is generally considered unprofessional and is usually frowned upon. However, many people have been able to use the graphics proficiently and have created notable games using the RTP resources. Resource theft is also sometimes called ripping.

SEdit

SpriteEdit

refers to any pixel art, especially if it's small in size or depicts a character. Typically refers to charsets and Battle Charsets

SwordEdit

Most RPGs have a medieval setting, and since the weaponry reflects this, swords are a staple of RPG combat.

Types of SwordsEdit

Swordfighting TechniquesEdit

The Cliche FactorEdit

SwitchEdit

A named object which is always on or off at any given time. This is one of the primary building blocks in events and scripting.

External LinksEdit

TEdit

TBSEdit

Usually put the player in control of many more characters than a typical party allows for, the TBS, or Tactical Battle System is designed to simulate military combat.

TutorialsEdit

Explain how to do things with software.

UEdit

VEdit

VariableEdit

A named object which can contain any integer value. This is one of the primary building blocks in events and scripting.

WEdit

WavEdit

A file format used for sound effects and music in RPG Maker 2000. Wav files are often larger than those of other file types and it is reccomended that they be used sparingly.

XEdit

YEdit

ZEdit

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